Other differences the two games have regarding their dynamics is that the Cyber Space levels aren't the only puzzles Sonic has to offer as the Starfall Islands are full of them, whereas the majority of Breath of the Wild's puzzles are kept in shrines. The Starfall event in Frontiers gives players limited time star shards to collect for a special in-game currency. However, the only similarities that the Blood Moons and the Starfall phenomenon have is that it respawns all the enemies that have been defeated, and it happens every few in-game days. Breath of the Wild's Blood Moons also are replicated in the form of the "Starfall" event that may be how the islands get their name. It could be argued that the Koco cuter, but also sadder, if one takes the lore behind them into account. Frontiers also features the Koco, but despite them being based from the same Koropokkuru spirit as the Koroks, but they're incredibly easier to find and in much bigger numbers. In a sense, the Ancients' Cyber Space portals could easily be seen as Sonic Frontiers' shrines. For starters, both are lands ravaged after war with incredible technologies left behind. Ultimately, there are plenty of similarities between the Starfall Islands and Breath of the Wild's Hyrule. The one argument that might lean in Frontiers' favor is that the islands were designed with Sonic's speed in mind. However, that doesn't mean the Starfall Islands aren't filled to the brim with things for players to see and do. However, Hyrule offers a few more interesting places for fans to go to than Frontiers, so there's a chance that Breath of the Wild may dwarf Sonic Frontiers. This is only elevated by how each island has plenty to do, and fans can easily revisit some for a break from newer ones.Ĭomparing the size of the Starfall Islands against the size of the map exactly would be a bit tricky, since both games have different gameplay styles that affect just how big their areas are. Part of what makes these maps feel so special is the unique music that highlight their themes and aesthetics. Fans can even find Kronos Island close by on Rhea Island if they go to the right spot. This is in part due to how Sonic Team aimed to give the first three islands their own feel, whereas the final two islands are more aligned with Kronos Island to act as a bookend to the adventure. Even still, Sonic Frontiers manages to evoke that same freedom as Breath of the Wild with ease by how large the islands are by themselves.Įach of the islands are large enough to feel like their own worlds. After all, with how Sonic is known for going fast, in order for an open world game to keep up, that map would need to be so large that it might not be possible in this current console generation. The islands are their own separate pieces which helps get around some technological limitations. To start, it needs to be said that the Starfall Islands aren't on one big map altogether. RELATED: Sonic Frontiers Dev Pushes Back Against Breath of the Wild Comparisons Sonic Frontiers' Starfall Islands Once giving them a glance side by side, it's easier to see what Sonic Frontiers could have taken away from Link's last adventure, and there's quite a lot there. Now that players can explore both titles freely, it's worth looking at them and seeing how their open worlds compare to one another. Fans, however, could argue that there's a fair bit of inspiration at work between the two games. Sonic Team has since pushed back the comparisons that its latest game is anything like Breath of the Wild. Ever since Kronos Island was shown off in the first Game Awards trailer, fans had been making comparisons with it and The Legend of Zelda: Breath of the Wild's starting area as the tower structures, artifacts, and wide open fields give it a similar feel. Players around the world have been enjoying exploring the ever mysterious Starfall Islands and unlocking their secrets. After waiting almost a year after its formal reveal, Sonic Frontiers is finally here.
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